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SIGGRAPH
1999
ACM
14 years 1 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
ICDCSW
2003
IEEE
14 years 2 months ago
SACCS: Scalable Asynchronous Cache Consistency Scheme for Mobile Environments
In this paper, we propose a novel cache consistency maintenance scheme, called Ë Ð Ð ×ÝÒ ÖÓÒÓÙ× ÓÒ× ×Ø Ò Ý Ë Ñ (SACCS), for mobile environments. It relies on ...
Zhijun Wang, Sajal K. Das, Hao Che, Mohan Kumar
RT
1997
Springer
14 years 1 months ago
Image-based Rendering with Controllable Illumination
: A new image-based rendering method, based on the light field and Lumigraph system, allows illumination to be changed interactively. It does not try to recover or use any geometr...
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Y...
SAJ
2002
105views more  SAJ 2002»
13 years 8 months ago
Hierarchical level of detail optimization for constant frame rate rendering of radiosity scenes
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimentally evaluated in the form of a practical application to hierarchical radiosity....
Shaun Nirenstein, Edwin H. Blake, Simon Winberg, A...
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 2 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex