For large data sets in medicine and science, efficient isosurface extraction and rendering is crucial for interactive visualization. Previous GPU acceleration techniques have been...
In this paper we present a novel approach for simulating the rigid body dynamics of a haptically manipulated object using implicit integration. Our formulation requires the linear...
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...