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» Interactive Rendering with Real-World Illumination
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SIGGRAPH
2003
ACM
14 years 7 days ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
RT
2004
Springer
14 years 10 days ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke
PG
2007
IEEE
14 years 1 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
SIGGRAPH
1998
ACM
13 years 11 months ago
Recovering Photometric Properties of Architectural Scenes from Photographs
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
Yizhou Yu, Jitendra Malik
ECSCW
2003
13 years 8 months ago
Informing the Development of Calendar Systems for Domestic Use
This paper contributes to the design of Groupware Calendar Systems (GCSs) for use in domestic life. We consider a number of ethnographic studies of calendar use in domestic circums...
Andy Crabtree, Terry Hemmings, Tom Rodden, John A....