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CHI
2009
ACM
16 years 3 months ago
Tactful calling: urgency-augmented phone calls through high-resolution pressure input on mobile phones
In this paper we present a system that simulates urgency-augmented phone calls on mobile phones. Different scenarios and interaction techniques are discussed. We report a user stu...
Fabian Hemmert, Matthias Löwe, Anne Wohlauf, ...
CHI
2005
ACM
16 years 2 months ago
A living laboratory for the design and evaluation of ubiquitous computing technologies
We introduce the PlaceLab, a new "living laboratory" for the study of ubiquitous technologies in home settings. The PlaceLab is a tool for researchers developing context...
Stephen S. Intille, Kent Larson, Jennifer Beaudin,...
CHI
2003
ACM
16 years 2 months ago
Hands on cooking: towards an attentive kitchen
To make human computer interaction more transparent, different modes of communication need to be explored. We present eyeCOOK, a multimodal attentive cookbook to help a non-expert...
Jeremy S. Bradbury, Jeffrey S. Shell, Craig B. Kno...
MM
2009
ACM
128views Multimedia» more  MM 2009»
15 years 9 months ago
Swan boat: pervasive social game to enhance treadmill running
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and imm...
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl...
COMSWARE
2007
IEEE
15 years 8 months ago
Situation-Aware Software Engineering for Sensor Networks
—Sensor networks represent a new frontier in technology that holds the promise of unprecedented levels of autonomy in the execution of complex dynamic missions by harnessing the ...
Vir V. Phoha, Shashi Phoha