In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
Virtual characters are at the epicentre of Interactive Storytelling systems and in recent years multiple AI planning approaches have been described to specify their autonomous beh...
The ChainMail system is a scalable electronic sensate skin that is designed as a dense sensor network. ChainMail is built from small (1”x1”) rigid circuit boards attached to t...
Decentralized partially observable MDPs (DEC-POMDPs) provide a rich framework for modeling decision making by a team of agents. Despite rapid progress in this area, the limited sc...
Attending a complex scheduled social event, such as a multi-day music festival, requires a significant amount of planning before and during its progression. Advancements in mobile...
Jeff Crow, Eryn Whitworth, Ame Wongsa, Luis Franci...