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CGF
2005
95views more  CGF 2005»
13 years 8 months ago
Fast Summed-Area Table Generation and its Applications
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily lar...
Justin Hensley, Thorsten Scheuermann, Greg Coombe,...
VC
2008
162views more  VC 2008»
13 years 8 months ago
Realization of Seurat's pointillism via non-photorealistic rendering
Photorealistic rendering is one of the oldest and most important research areas in computer graphics. More recently, the concept of nonphotorealistic rendering has been proposed as...
Chuan-Kai Yang, Hui-Lin Yang
RT
2004
Springer
14 years 1 months ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
ASPLOS
2009
ACM
14 years 9 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
SI3D
2005
ACM
14 years 2 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret