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WSCG
2003
185views more  WSCG 2003»
13 years 9 months ago
Complex 3D Feature Registration Using a Marching Template
The registration of 3D form features is essential to the supporting of reverse shape design processes. Extracting an editable shape feature from unordered data points is notorious...
Joris S. M. Vergeest, Sander Spanjaard, Chensheng ...
EGH
2003
Springer
14 years 23 days ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SMI
2006
IEEE
14 years 1 months ago
Semi-Interactive Morphogenesis
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...
Jean Combaz, Fabrice Neyret
TOG
2008
134views more  TOG 2008»
13 years 7 months ago
Interactive visual editing of grammars for procedural architecture
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape...
Markus Lipp, Peter Wonka, Michael Wimmer
CGF
2008
134views more  CGF 2008»
13 years 7 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson