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GW
2003
Springer
109views Biometrics» more  GW 2003»
14 years 2 months ago
Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach
Focusing on deixis in human computer interaction this paper presents interdisciplinary work on the use of co-verbal gesture . Empirical investigations, theoretical modeling, and co...
Alfred Kranstedt, Peter Kühnlein, Ipke Wachsm...
VRST
2006
ACM
14 years 2 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok
SIGGRAPH
1999
ACM
14 years 1 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
TOG
2008
174views more  TOG 2008»
13 years 8 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
13 years 8 months ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...