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ACS
2004
13 years 7 months ago
A Categorical Approach to Threshold Agent Networks
Threshold agent networks (TANs) constitute a discretized modification of threshold (also known as neural) networks that are appropriate for modeling computer simulations. In this p...
George Voutsadakis
CGF
2000
91views more  CGF 2000»
13 years 7 months ago
Floating Points: A method for computing stipple drawings
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of sur...
Oliver Deussen, Stefan Hiller, Cornelius W. A. M. ...
JSAC
2010
120views more  JSAC 2010»
13 years 6 months ago
A simple and scalable algorithm for alignment in broadcast networks
We consider the problem of coordinating a group of mobile nodes communicating through a wireless medium. The objective of the network is the alignment of all the nodes towards a c...
Roberto Pagliari, Mehmet E. Yildiz, Shrut Kirti, K...
TOG
2010
142views more  TOG 2010»
13 years 2 months ago
Free-flowing granular materials with two-way solid coupling
We present a novel continuum-based model that enables efficient simulation of granular materials. Our approach fully solves the internal pressure and frictional stresses in a gran...
Rahul Narain, Abhinav Golas, Ming C. Lin
IUI
2004
ACM
14 years 1 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...