Sciweavers

481 search results - page 91 / 97
» Interactive Simulation of Burning Objects
Sort
View
APVIS
2009
13 years 8 months ago
Visualization of signal transduction processes in the crowded environment of the cell
In this paper, we propose a stochastic simulation to model and analyze cellular signal transduction. The high number of objects in a simulation requires advanced visualization tec...
Martin Falk, Michael Klann, Matthias Reuss, Thomas...
ICC
2007
IEEE
130views Communications» more  ICC 2007»
14 years 1 months ago
A Distributed Scheme for Responsive Network Engineering
— Optimal bandwidth utilisation together with resilience and recovery from failure are two key drivers for Traffic Engineering (TE) which have been widely addressed by the IP co...
Johannes Göbel, Anthony E. Krzesinski, Dieter...
CGF
2006
202views more  CGF 2006»
13 years 7 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
BMCBI
2011
13 years 2 months ago
Bio: : Phylo - phyloinformatic analysis using Perl
Background: Phyloinformatic analyses involve large amounts of data and metadata of complex structure. Collecting, processing, analyzing, visualizing and summarizing these data and...
Rutger A. Vos, Jason Caravas, Klaas Hartmann, Mark...
VRST
2003
ACM
14 years 25 days ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann