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JOCN
2010
98views more  JOCN 2010»
15 years 2 months ago
Visual Anticipatory Information Modulates Multisensory Interactions of Artificial Audiovisual Stimuli
■ The neural activity of speech sound processing (the N1 component of the auditory ERP) can be suppressed if a speech sound is accompanied by concordant lip movements. Here we d...
Jean Vroomen, Jeroen J. Stekelenburg
IUI
2006
ACM
15 years 10 months ago
Three phase verification for spoken dialog clarification
Spoken dialog tasks incur many errors including speech recognition errors, understanding errors, and even dialog management errors. These errors create a big gap between user'...
Sangkeun Jung, Cheongjae Lee, Gary Geunbae Lee
NORDICHI
2004
ACM
15 years 9 months ago
Adaptivity in speech-based multilingual e-mail client
In speech interfaces users must be aware what can be done with the system – in other words, the system must provide information to help the users to know what to say. We have ad...
Esa-Pekka Salonen, Mikko Hartikainen, Markku Turun...
FPLAY
2008
15 years 5 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
116
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IVS
2006
84views more  IVS 2006»
15 years 4 months ago
Finding and understanding reusable designs from large hierarchical repositories
This paper describes a prototype called CoMem (Corporate Memory) that supports the finding and understanding of useful items in large hierarchical repositories. The particular dom...
Peter Demian, Renate Fruchter