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» Interactive Storytelling: A Player Modelling Approach
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CCECE
2006
IEEE
14 years 1 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
ECAI
2006
Springer
13 years 11 months ago
Natural and Intuitive Multimodal Dialogue for In-Car Applications: The SAMMIE System
We present SAMMIE, a laboratory demonstrator of an in-car showcase of a multimodal dialogue system developed in the TALK project5 in cooperation between DFKI/USAAR/BOSCH/BMW, to s...
Tilman Becker, Nate Blaylock, Ciprian Gerstenberge...
ATAL
2009
Springer
14 years 2 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
AI
2010
Springer
13 years 6 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
ACMACE
2004
ACM
14 years 1 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors