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» Interactive Storytelling: A Player Modelling Approach
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ICIDS
2009
Springer
14 years 2 months ago
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
Abstract. AI planning has featured in a number of Interactive Storytelling prototypes: since narratives can be naturally modelled as a sequence of actions it has been possible to e...
Julie Porteous, Marc Cavazza
BMCBI
2005
126views more  BMCBI 2005»
13 years 7 months ago
HomoMINT: an inferred human network based on orthology mapping of protein interactions discovered in model organisms
Background: The application of high throughput approaches to the identification of protein interactions has offered for the first time a glimpse of the global interactome of some ...
Maria Persico, Arnaud Ceol, Caius Gavrila, Robert ...
GLOBECOM
2010
IEEE
13 years 5 months ago
Cooperation Stimulation in Cognitive Networks Using Indirect Reciprocity Game Modelling
In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their ow...
Yan Chen, K. J. Ray Liu
ICIP
2008
IEEE
14 years 2 months ago
Boosted Interactively Distributed Particle Filter for automatic multi-object tracking
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Yi Wu, Xiaofeng Tong, Yimin Zhang, Hanqing Lu
FDL
2007
IEEE
13 years 11 months ago
Transaction Level Modelling: A reflection on what TLM is and how TLMs may be classified
Transaction-level modelling (TLM) is a poorlyterm, promising a level of abstraction like RTL (register transfer level), where the key feature is a `transaction'. But unlike r...
Mark Burton, James Aldis, Robert Günzel, Wolf...