Sign language (SL) recognition modules in human-computer interaction systems need to be both fast and reliable. In cases where multiple sets of features are extracted from the SL d...
Sylvie C. W. Ong, David Hsu, Wee Sun Lee, Hanna Ku...
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
In this paper, we present an intuitive interface for interactively posing 3D facial expressions. The user can create and edit facial expressions by drawing freeform strokes, or by...
Many systems – such as map viewers or visual editors – provide a limited viewport onto a larger graphical workspace. The limited viewport means that users often have to navigat...
Pourang Irani, Carl Gutwin, Grant Partridge, Mahta...
The intersection of theatre-performance, design, and informatics is a fertile area for a broader understanding of the possible design and interaction between people and avatars in...