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WSCG
2003
177views more  WSCG 2003»
13 years 10 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
IJCNN
2006
IEEE
14 years 3 months ago
Modeling Cortical Maps with Feed-Backs
Abstract— High-level specification of how the brain represents and categorizes the causes of its sensory input allows to link “what is to be done” (perceptual task) with “...
Thierry Viéville, Pierre Kornprobst
HUC
2005
Springer
14 years 2 months ago
Self-Mapping in 802.11 Location Systems
Location systems that are based on scanning for nearby radio sources can estimate the position of a mobile device with reasonable accuracy and high coverage. These systems require ...
Anthony LaMarca, Jeffrey Hightower, Ian E. Smith, ...
EGH
2003
Springer
14 years 2 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
CGI
2000
IEEE
14 years 1 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs