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ICMCS
2007
IEEE
133views Multimedia» more  ICMCS 2007»
14 years 3 months ago
Featured Wand for 3D Interaction
Our featured wand, automatically tracked by video cameras, provides an inexpensive and natural way for users to input 3D data or interact with devices such as large displays. The ...
Feng Guo, Don Kimber, Eleanor G. Rieffel
ACMACE
2009
ACM
14 years 3 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
CHI
2010
ACM
14 years 2 months ago
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Paper prototyping offers unique affordances for interface design. However, due to its spontaneous nature and the limitations of paper, it is difficult to distill and communicate a...
Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixo...
CHI
2009
ACM
14 years 9 months ago
Ptz control with head tracking for video chat
This paper describes a user interface for video chat that is capable of panning, tilting, and zooming (PTZ) operation using head tracking. The approach is to map a captured 3D pos...
Kota Yamaguchi, Takashi Komuro, Masatoshi Ishikawa
FGR
1998
IEEE
168views Biometrics» more  FGR 1998»
14 years 1 months ago
Iamascope: A Musical Application for Image Processing
The Iamascope is an interactive, electronic kaleidoscope. The Iamascope combines computer video, graphics, vision, and audio technology for performers to create striking imagery a...
Sidney Fels, Kenji Mase