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TOG
2010
117views more  TOG 2010»
13 years 3 months ago
Stable inverse dynamic curves
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...
Alexandre Derouet-Jourdan, Florence Bertails-Desco...
CSCW
2012
ACM
12 years 4 months ago
Integrating local and remote worlds through channel blending
Recent advances in ubiquitous technology have greatly changed the way people stay connected. We conducted an in-depth video shadowing study to observe how close-knit groups use al...
Ellen Isaacs, Margaret H. Szymanski, Yutaka Yamauc...
CHI
2005
ACM
14 years 9 months ago
eyeView: focus+context views for large group video conferences
In this paper, we describe the design of eyeView, a video conferencing system that uses participant looking behavior to determine the size of online video conferencing windows. Th...
Tracy Jenkin, Jesse McGeachie, David Fono, Roel Ve...
CHI
2003
ACM
14 years 9 months ago
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
GAZE-2 is a novel group video conferencing system that uses eye-controlled camera direction to ensure parallaxfree transmission of eye contact. To convey eye contact, GAZE-2 emplo...
Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris C...
CW
2008
IEEE
14 years 3 months ago
Keyframe Based Video Object Deformation
—This paper proposes a keyframe-based video object editing scheme for automatic object shape deformation. Except for object segmentation, several technologies are developed in th...
Yanlin Weng, Weiwei Xu, Shichao Hu, Jun Zhang, Bai...