Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
Human-robot interaction (HRI) for mobile robots is still in its infancy. Most user interactions with robots have been limited to teleoperation capabilities where the most common i...
The ability to detect and differentiate breakpoints during task execution is critical for enabling defer-to-breakpoint policies within interruption management. In this work, we ex...
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...