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TEI
2010
ACM
345views Hardware» more  TEI 2010»
14 years 5 months ago
g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface
In this paper we present g-stalt, a gestural interface for interacting with video. g-stalt is built upon the g-speak spatial operating environment (SOE) from Oblong Industries. Th...
Jamie Zigelbaum, Alan Browning, Daniel Leithinger,...
TEI
2009
ACM
115views Hardware» more  TEI 2009»
14 years 2 months ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
ISWC
2000
IEEE
14 years 2 months ago
Improvement of Panorama-Based Annotation Overlay Using Omnidirectional Vision and Inertial Sensors
Annotation overlay o n live video frames is an essential feature of augmented reality (AR): and is a well-suited applicationfor wearable computers. A novel method of annotation ov...
Masakatsu Kourogi, Takeshi Kurata, Katsuhiko Sakau...
SI3D
1992
ACM
14 years 2 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
ACMACE
2007
ACM
14 years 2 months ago
Pinocchio: conducting a virtual symphony orchestra
We present a system that allows users of any skill to conduct a virtual orchestra. Tempo and volume of the orchestra's performance are influenced with a baton. Pinocchio work...
Bernd Bruegge, Christoph Teschner, Peter Lachenmai...