: Enabling Genuine Eye Contact and Accurate Gaze in Remote Collaboration Kar-Han Tan, Ian N. Robinson, Bruce Culbertson, John Apostolopoulos HP Laboratories HPL-2010-96 eye contac...
Kar Han Tan, Ian N. Robinson, W. Bruce Culbertson,...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
Computers have been widely deployed to our daily lives, but human-computer interaction still lacks intuition. Researchers intend to resolve these shortcomings by augmenting tradit...
Matthias Wimmer, Christoph Mayer, Sylvia Pietzsch,...
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
We present AuraMirror, a system that visualizes virtual windows of attention: the commodity of visual attention people exchange during interactions in small groups. AuraMirror act...
Alexander W. Skaburskis, Jeffrey S. Shell, Roel Ve...