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130
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ICCV
2011
IEEE
14 years 2 months ago
DTAM: Dense Tracking and Mapping in Real-Time
DTAM is a system for real-time camera tracking and reconstruction which relies not on feature extraction but dense, every pixel methods. As a single hand-held RGB camera flies ov...
Richard A. Newcombe, Steven Lovegrove, Andrew J. D...
135
Voted
TOG
2012
160views Communications» more  TOG 2012»
13 years 5 months ago
Highlight microdisparity for improved gloss depiction
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
167
Voted
CVPR
2012
IEEE
13 years 5 months ago
Adaptive object tracking by learning background context
One challenge when tracking objects is to adapt the object representation depending on the scene context to account for changes in illumination, coloring, scaling, etc. Here, we p...
Ali Borji, Simone Frintrop, Dicky N. Sihite, Laure...
113
Voted
CHI
2009
ACM
15 years 9 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
142
Voted
CVPR
2007
IEEE
16 years 4 months ago
Shadow Removal in Front Projection Environments Using Object Tracking
When an occluding object, such as a person, stands between a projector and a display surface, a shadow results. We can compensate by positioning multiple projectors so they produc...
Samuel Audet, Jeremy R. Cooperstock