A data-flow network-based interactive evolutionary design framework is presented which will provide a testbed for the development and exploration of a diverse range of visual arti...
Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
We show how images of a user's hand from a video camera attached to the underside of the wrist can be processed to yield finger movement information. Discrete (and discreet) ...
: Video sharing has become a growing social practice, with YouTube being the predominant online video sharing site. Most of the research concerning YouTube’s social impact has be...