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DSRT
2004
IEEE
14 years 15 days ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
MM
2003
ACM
135views Multimedia» more  MM 2003»
14 years 2 months ago
Detail-on-demand hypervideo
We demonstrate the use of detail-on-demand hypervideo in interactive training and video summarization. Detail-on-demand video allows viewers to watch short video segments and to f...
John Doherty, Andreas Girgensohn, Jonathan Helfman...
CHI
2010
ACM
14 years 3 months ago
Touch projector: mobile interaction through video
In 1992, Tani et al. proposed remotely operating machines in a factory by manipulating a live video image on a computer screen. In this paper we revisit this metaphor and investig...
Sebastian Boring, Dominikus Baur, Andreas Butz, Se...
WWW
2001
ACM
14 years 9 months ago
Web-based personalization and management of interactive video
This paper describes an application framework for providing and managing personalized, interactive video on the web. The application framework enables content providers and aggreg...
Rune Hjelsvold, Subu Vdaygiri, Yves Léaut&e...
WIAMIS
2009
IEEE
14 years 3 months ago
Motion-swarm widgets for video interaction
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object...
Jeffrey E. Boyd