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HCI
2011
13 years 8 days ago
Manual and Accelerometer Analysis of Head Nodding Patterns in Goal-oriented Dialogues
We studied communication patterns in face-to-face dialogues between people for the purpose of identifying conversation features that can be exploited to improve human-computer inte...
Masashi Inoue, Toshio Irino, Nobuhiro Furuyama, Ry...
WWIC
2007
Springer
132views Communications» more  WWIC 2007»
14 years 2 months ago
A Quality Adaptation Scheme for Internet Video Streams
We propose a layered quality adaptation scheme for video streams to smooth the short-term oscillations induced by Additive Increase Multiplicative Decrease (AIMD) mechanisms, and e...
Panagiotis Papadimitriou, Vassilis Tsaoussidis
MOBIQUITOUS
2005
IEEE
14 years 2 months ago
Temporal Transcoding for Mobile Video Communication
Third generation mobile communication systems will provide more advanced types of interactive and distribution services, and video is one of the most prominent applications for mu...
Maurizio A. Bonuccelli, Francesca Lonetti, Frances...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 2 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
HRI
2010
ACM
14 years 3 months ago
Using proxemics to evaluate human-robot interaction
—Recent feasibility studies involving children with autism spectrum disorders (ASD) interacting with socially assistive robots have shown that children can have both positive and...
David Feil-Seifer, Maja J. Mataric