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CHI
2005
ACM
14 years 9 months ago
Deciphering visual gist and its implications for video retrieval and interface design
How do people make sense of a video based on viewing a few frames of that video? What elements constitute the "visual gist" in their minds? Answers to these questions wi...
Meng Yang, Gary Marchionini
JCDL
2003
ACM
119views Education» more  JCDL 2003»
14 years 2 months ago
How Fast Is Too Fast? Evaluating Fast Forward Surrogates for Digital Video
To support effective browsing, interfaces to digital video libraries should include video surrogates (i.e., smaller objects that can stand in for the videos in the on, analogous t...
Barbara M. Wildemuth, Gary Marchionini, Meng Yang,...
CHI
2011
ACM
13 years 12 days ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
ICMCS
2007
IEEE
158views Multimedia» more  ICMCS 2007»
14 years 3 months ago
Content-Aware P2P Video Streaming with Low Latency
This paper describes the Stanford P2P Multicast (SPPM) streaming system that employs an overlay architecture specifically designed for low delay video applications. In order to p...
Pierpaolo Baccichet, Jeonghun Noh, Eric Setton, Be...
KES
2004
Springer
14 years 2 months ago
Video Contents Acquisition and Editing for Conversation Scene
This paper introduces a novel method for capturing conversation scenes and editing of the obtained videos. This system aims to acquire high-quality videos and to utilize them for m...
Takashi Nishizaki, Ryo Ogata, Yuichi Nakamura, Yui...