The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
Media spaces support collaboration, but the limited access they provide to remote colleagues' activities can undermine their utility. To address this limitation, we built an ...
William W. Gaver, Abigail Sellen, Christian Heath,...
We describe an approach for extracting threedimensional articulated motion from unrestricted monocular video sequences. We combine feature extraction methods based on active conto...
Jane Wilhelms, Allen Van Gelder, L. Atkinson-Derma...
In many systems such as PDAs, users access data through a limited viewport. This means that users have to frequently navigate to regions that are off-screen to view important conte...
Grant Partridge, Mahtab Nezhadasl, Pourang Irani, ...