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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 2 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
MM
2000
ACM
166views Multimedia» more  MM 2000»
14 years 1 months ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
CHI
1993
ACM
14 years 28 days ago
One is not enough: multiple views in a media space
Media spaces support collaboration, but the limited access they provide to remote colleagues' activities can undermine their utility. To address this limitation, we built an ...
William W. Gaver, Abigail Sellen, Christian Heath,...
HUMO
2000
Springer
14 years 13 days ago
Human Motion from Active Contours
We describe an approach for extracting threedimensional articulated motion from unrestricted monocular video sequences. We combine feature extraction methods based on active conto...
Jane Wilhelms, Allen Van Gelder, L. Atkinson-Derma...
INTERACT
2007
13 years 10 months ago
A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks
In many systems such as PDAs, users access data through a limited viewport. This means that users have to frequently navigate to regions that are off-screen to view important conte...
Grant Partridge, Mahtab Nezhadasl, Pourang Irani, ...