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» Interactive Virtual Humans in Real-Time Virtual Environments
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PG
2002
IEEE
14 years 2 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
HICSS
2006
IEEE
138views Biometrics» more  HICSS 2006»
14 years 3 months ago
Remembrance of Things Past: Using Maps and Routes to Navigate through Virtual Environment Experiences
Collaborative Virtual Environments (CVEs) show great promise in domains such as education. Instead of using 3D space to weakly imitate physical classrooms, educators can create 3D...
Gustav Verhulsdonck, Clinton Jeffery
PERVASIVE
2011
Springer
13 years 1 days ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
VRST
2009
ACM
14 years 3 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
VR
2003
IEEE
137views Virtual Reality» more  VR 2003»
14 years 2 months ago
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
Shumin Zhai, Rogier Woltjer