The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
Collaborative Virtual Environments (CVEs) show great promise in domains such as education. Instead of using 3D space to weakly imitate physical classrooms, educators can create 3D...
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...