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SI3D
2010
ACM
14 years 3 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
CW
2003
IEEE
14 years 3 months ago
PRESENCE : The Sense of Believability of Inaccessible Worlds
With the development of new instruments as telecommunication, teleoperation, computer representation tools, human beings are commonly in situation to perceive and act on spaces th...
Annie Luciani, Daniela Urma, Sylvain Marliè...
HAPTICS
2003
IEEE
14 years 3 months ago
Motion Guidance Experiments with Scooter Cobot
Cobots assist humans by mechanically guiding motion along software-defined paths or surfaces. Cobot design has been extensively studied previously. This paper reports the first sy...
Eng Seng Boy, Etienne Burdet, Chee Leong Teo, Jame...
HAPTICS
2003
IEEE
14 years 3 months ago
Haptic Interface for Hands-On Instruction in System Dynamics and Embedded Control
Haptic interface serves as an ideal context and platform for teaching both system dynamics and embedded control. At The University of Michigan, a traditional undergraduate mechani...
R. Brent Gillespie, Mark B. Hoffman, James S. Freu...
HAPTICS
2003
IEEE
14 years 3 months ago
How Well Can We Encode Spatial Layout from Sparse Kinesthetic Contact?
We investigated people’s ability to report the shape and scale of a spatial layout after sparse contact, without vision. We propose that the initial representation of sparsely c...
Roberta L. Klatzky, Susan J. Lederman