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ECSCW
2011
12 years 9 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
HCI
2009
13 years 7 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HRI
2009
ACM
14 years 4 months ago
Robots in the wild: understanding long-term use
It has long been recognized that novelty effects exist in the interaction with technologies. Despite this recognition, we still know little about the novelty effects associated wi...
Ja-Young Sung, Henrik I. Christensen, Rebecca E. G...
DILS
2009
Springer
14 years 4 months ago
Exploiting Parallelism to Accelerate Keyword Search on Deep-Web Sources
Increasingly, biological data is being shared over the deep web. Many biological queries can only be answered by successively searching a number of distinct web-sites. This paper i...
Tantan Liu, Fan Wang, Gagan Agrawal
ICALT
2006
IEEE
14 years 3 months ago
Blog as a Tool to Develop e-Learning Experience in an International Distance Course
This paper describes the implementation of blog system in an international distance course between Japan and Taiwan. In the study, blog was used as a tool to encourage students’...
Wei-Jane Lin, Hsiu-Ping Yueh, Yi-Ling Liu, Masayuk...