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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 2 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ISM
2006
IEEE
122views Multimedia» more  ISM 2006»
14 years 2 months ago
SuperGraph Visualization
Given a large social or computer network, how can we visualize it, find patterns, outliers, communities? Although several graph visualization tools exist, they cannot handle larg...
José Fernando Rodrigues Jr., Agma J. M. Tra...
ICDAR
2011
IEEE
12 years 8 months ago
CalliGUI: Interactive Labeling of Calligraphic Character Images
—Calligraphic data entry is accelerated by generating, with a feature-based character classifier, an ordered list of reference candidate labels for each character image. The impr...
George Nagy, Xiafen Zhang
MM
2006
ACM
151views Multimedia» more  MM 2006»
14 years 2 months ago
Choreographic buttons: promoting social interaction through human movement and clear affordances
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
AIPR
2004
IEEE
14 years 18 days ago
Embedded Reading Device for Blind People: A User-Centred Design
A handheld PDA-based system is being developed to help blind people in their daily tasks. The design combines in a continuous process Users' involvement and Engineers' e...
Jean-Pierre Peters, Céline Thillou, Silvio ...