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HRI
2011
ACM
13 years 11 days ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
BCSHCI
2007
13 years 10 months ago
How effective is it to design by voice?
Previous studies on usability of crowded graphical interfaces that are full of widgets like menus, buttons, palette-tools etc, have shown evidence that they create a fertile envir...
Mohammad M. Alsuraihi, Dimitris I. Rigas
SIGMOD
2008
ACM
109views Database» more  SIGMOD 2008»
14 years 9 months ago
Extreme visualization: squeezing a billion records into a million pixels
Database searches are usually performed with query languages and form fill in templates, with results displayed in tabular lists. However, excitement is building around dynamic qu...
Ben Shneiderman
HCI
2007
13 years 10 months ago
Recognition of Affect Conveyed by Text Messaging in Online Communication
Abstract. In this paper, we address the task of affect recognition from text messaging. In order to sense and interpret emotional information expressed through written language, ru...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
COGSCI
2004
97views more  COGSCI 2004»
13 years 8 months ago
A rhythm recognition computer program to advocate interactivist perception
This paper advocates the main ideas of the interactive model of representation of Mark Bickhard and the assimilation/accommodation framework of Jean Piaget, through a rhythm recog...
Jean-Christophe Buisson