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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 3 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
BMCBI
2010
223views more  BMCBI 2010»
13 years 3 months ago
MetNetGE: interactive views of biological networks and ontologies
Background: Linking high-throughput experimental data with biological networks is a key step for understanding complex biological systems. Currently, visualization tools for large...
Ming Jia, Suh-Yeon Choi, Dirk Reiners, Eve Syrkin ...
CGA
2008
13 years 8 months ago
Interactive Reconfiguration of Urban Layouts
The ability to create and edit a model of a large-scale city is necessary for a variety of applications such as web-based navigation (e.g., MapQuest, GoogleEarth), emergency respo...
Daniel G. Aliaga, Bedrich Benes, Carlos A. Vanegas...
CHI
2010
ACM
14 years 3 months ago
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Understanding perception is critical to effective visualization design. With its low cost and scalability, crowdsourcing presents an attractive option for evaluating the large des...
Jeffrey Heer, Michael Bostock
LREC
2010
152views Education» more  LREC 2010»
13 years 10 months ago
A Software Toolkit for Viewing Annotated Multimodal Data Interactively over the Web
This paper describes a software toolkit for the interactive display and analysis of automatically extracted or manually derived annotation features of visual and audio data. It ha...
Nick Campbell, Akiko Tabata