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SIGGRAPH
1999
ACM
13 years 11 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
CGF
2008
137views more  CGF 2008»
13 years 7 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
GD
1995
Springer
13 years 11 months ago
Fast Interactive 3-D Graph Visualization
We present a 3-D version of GEM [6], a randomized adaptive layout algorithm for nicely drawing undirected graphs, based on the spring-embedder paradigm [4]. The new version, GEM-3D...
Ingo Bruß, Arne Frick
APVIS
2007
13 years 9 months ago
A comparison of vertex ordering algorithms for large graph visualization
In this study, we examine the use of graph ordering algorithms for visual analysis of data sets using visual similarity matrices. Visual similarity matrices display the relationsh...
Christopher Mueller, Benjamin Martin, Andrew Lumsd...
FLAIRS
2006
13 years 9 months ago
Simulated Visual Perception-Based Control for Autonomous Mobile Agents
Autonomous robots, such as automatic vacuum cleaners, toy robot dogs, and autonomous vehicles for the military, are rapidly becoming a part of everyday life. As a result the need ...
Daniel Flower, Burkhard Wünsche, Hans W. Gues...