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128
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GI
2004
Springer
15 years 8 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
141
Voted
HT
2009
ACM
15 years 9 months ago
2LIPGarden: 3D hypermedia for everyone
The early Web was hailed for being easy to use, and what is more important, giving people a chance to participate in its growth. The Web3D was believed to have potential to be the...
Jacek Jankowski, Izabela Irzynska, Bill McDaniel, ...
128
Voted
CHI
1997
ACM
15 years 6 months ago
Sensing Activity in Video Images
in CHI’97 Extended Abstract, ACM Press, pp. 319-320 based awareness tools and iconic indicators because it meets three crucial user requirements. This paper describes the activit...
Alison Lee, Kevin Schlueter, Andreas Girgensohn
SIGIR
2012
ACM
13 years 5 months ago
Explanatory semantic relatedness and explicit spatialization for exploratory search
Exploratory search, in which a user investigates complex concepts, is cumbersome with today’s search engines. We present a new exploratory search approach that generates interac...
Brent Hecht, Samuel Carton, Mahmood Quaderi, Johan...
119
Voted
ICPR
2006
IEEE
16 years 3 months ago
Boosted Markov Chain Monte Carlo Data Association for Multiple Target Detection and Tracking
In this paper, we present a probabilistic framework for automatic detection and tracking of objects. We address the data association problem by formulating the visual tracking as ...
Bo Wu, Gérard G. Medioni, Isaac Cohen, Qian...