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FPLAY
2008
13 years 9 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
RIAO
2007
13 years 8 months ago
Multimodal Segmentation of Lifelog Data
A personal lifelog of visual and audio information can be very helpful as a human memory augmentation tool. The SenseCam, a passive wearable camera, used in conjunction with an iR...
Aiden R. Doherty, Alan F. Smeaton, Keansub Lee, Da...
AVI
2004
13 years 8 months ago
Scalable Fabric: flexible task management
Our studies have shown that as displays become larger, users leave more windows open for easy multitasking. A larger number of windows, however, may increase the time that users s...
George G. Robertson, Eric Horvitz, Mary Czerwinski...
NIPS
2004
13 years 8 months ago
Bayesian inference in spiking neurons
We propose a new interpretation of spiking neurons as Bayesian integrators accumulating evidence over time about events in the external world or the body, and communicating to oth...
Sophie Deneve
MM
2010
ACM
182views Multimedia» more  MM 2010»
13 years 7 months ago
A 3d data intensive tele-immersive grid
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...