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HRI
2006
ACM
14 years 2 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
ICDM
2007
IEEE
175views Data Mining» more  ICDM 2007»
14 years 3 months ago
gApprox: Mining Frequent Approximate Patterns from a Massive Network
Recently, there arise a large number of graphs with massive sizes and complex structures in many new applications, such as biological networks, social networks, and the Web, deman...
Chen Chen, Xifeng Yan, Feida Zhu, Jiawei Han
SIGMOD
2010
ACM
144views Database» more  SIGMOD 2010»
14 years 1 months ago
Interactive visual exploration of neighbor-based patterns in data streams
We will demonstrate our system, called V iStream, supporting interactive visual exploration of neighbor-based patterns [7] in data streams. V istream does not only apply innovativ...
Di Yang, Zhenyu Guo, Zaixian Xie, Elke A. Rundenst...
CIKM
2008
Springer
13 years 10 months ago
The role of syntactic features in protein interaction extraction
Most approaches for protein interaction mining from biomedical texts use both lexical and syntactic features. However, the individual impact of these two kinds of features on the ...
Timur Fayruzov, Martine De Cock, Chris Cornelis, V...
ICDM
2008
IEEE
124views Data Mining» more  ICDM 2008»
14 years 3 months ago
Interactive Exploration of Model-Based Automatically Extracted Data
We present an interactive system to query, explore and navigate data according to a hierarchical knowledge model that had been automatically populated from unstructured textual da...
Anni Coden, Igor L. Sominsky, Michael A. Tanenblat...