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ICALP
2010
Springer
14 years 2 months ago
Compositionality in Graph Transformation
Graph transformation works under a whole-world assumption. In modelling realistic systems, this typically makes for large graphs and sometimes also large, hard to understand rules....
Arend Rensink
CSCW
2006
ACM
14 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
NGC
2002
Springer
13 years 9 months ago
Supporting Cross-Cultural Communication with a Large-Screen System
Abstract As opportunities for international collaboration and crosscultural communication among people from heterogeneous cultures increase, the importance of electronic communicat...
Masayuki Okamoto, Katherine Isbister, Hideyuki Nak...
CHI
2010
ACM
14 years 4 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
VRML
2004
ACM
14 years 3 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...