Sciweavers

1281 search results - page 138 / 257
» Interactive artistic rendering
Sort
View
SI3D
2009
ACM
14 years 5 months ago
A novel page-based data structure for interactive walkthroughs
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...
WIOPT
2006
IEEE
14 years 4 months ago
On the macroscopic effects of local interactions in multi-hop wireless networks
Abstract— The objective of the paper is to provide qualitative insight into the global effects of distributed mechanisms, such as carrier sense multiple access (CSMA) and rate co...
Venkatesh Saligrama, David Starobinski
ASIASIM
2004
Springer
14 years 3 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
3DIM
2003
IEEE
14 years 3 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
EGH
2003
Springer
14 years 3 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...