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TOG
2008
135views more  TOG 2008»
13 years 10 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
CG
2005
Springer
13 years 10 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
TVCG
1998
160views more  TVCG 1998»
13 years 9 months ago
Adaptive Projection Operators in Multiresolution Scientific Visualization
—Recently, multiresolution visualization methods have become an indispensable ingredient of real-time interactive postprocessing. The enormous databases, typically coming along w...
Mario Ohlberger, Martin Rumpf
PROCEDIA
2010
80views more  PROCEDIA 2010»
13 years 8 months ago
Visualising spins and clusters in regular and small-world Ising models with GPUs
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Arno Leist, Daniel P. Playne, Kenneth A. Hawick
CGF
2010
139views more  CGF 2010»
13 years 5 months ago
Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors
In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our ...
Carlos Andújar, Pere Brunet, Antoni Chica, ...