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CAPTECH
1998
Springer
14 years 2 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
IVS
2007
140views more  IVS 2007»
13 years 10 months ago
Fast point-feature label placement for dynamic visualizations
This paper describes a fast approach to automatic point label de-confliction on interactive maps. The general Map Labeling problem is NP-hard and has been the subject of much stud...
Kevin Mote
IEEEVAST
2010
13 years 4 months ago
ALIDA: Using machine learning for intent discernment in visual analytics interfaces
In this paper, we introduce ALIDA, an Active Learning Intent Discerning Agent for visual analytics interfaces. As users interact with and explore data in a visual analytics enviro...
Tera Marie Green, Ross Maciejewski, Steve DiPaola
ICIP
2001
IEEE
14 years 11 months ago
Real time trinocular stereo for tele-immersion
Tele-immersion is a technology that augments your space with real-time 3D projections of remote spaces thus facilitating the interaction of people from different places in virtual...
Jane Mulligan, Kostas Daniilidis
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
14 years 4 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...