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SIBGRAPI
2008
IEEE
15 years 8 months ago
Simulation and Rendering of Opus Palladium 3D Mosaics
Mosaic sculptures are a form of art where the sculpture is made from a collection of individual elements called tiles which are distributed over the surface of a given 3D shape. T...
Vladimir Alves dos Passos, Marcelo Walter
CGF
2010
128views more  CGF 2010»
15 years 2 months ago
An Optimizing Compiler for Automatic Shader Bounding
Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many case...
Petrik Clarberg, Robert Toth, Jon Hasselgren, Toma...
JVCIR
2007
231views more  JVCIR 2007»
15 years 2 months ago
Painting in High Dynamic Range
We present a novel approach that allows users to intuitively and interactively manipulate High Dynamic Range (HDR) images using commonly available Low Dynamic Range (LDR) displays...
Mark Colbert, E. Reinhard, Charles E. Hughes
CVGIP
2006
87views more  CVGIP 2006»
15 years 2 months ago
Swirling-sweepers: Constant-volume modeling
Swirling-sweepers is a new method for modeling shapes while preserving volume. The artist describes a deformation by dragging a point along a path. The method is independent of th...
Alexis Angelidis, Marie-Paule Cani, Geoff Wyvill, ...