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CGF
2008
111views more  CGF 2008»
13 years 10 months ago
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
Interactive rendering with dynamic natural lighting and changing view is a long-standing goal in computer graphics. Recently, precomputation-based methods for all-frequency religh...
Dhruv Mahajan, Yu-Ting Tseng, Ravi Ramamoorthi
CGF
2006
111views more  CGF 2006»
13 years 10 months ago
Efficient Large Scale Acquisition of Building Interiors
We describe a system for the rapid acquisition of building interiors. In 40 hours, a two member team with a single acquisition device captured a model of the corridors and 20 indi...
Gleb Bahmutov, Voicu Popescu, Mihai Mudure
VC
2008
95views more  VC 2008»
13 years 9 months ago
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Mihai Mudure, Voicu Popescu
PRESENCE
2000
94views more  PRESENCE 2000»
13 years 9 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
13 years 8 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester