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CP
2005
Springer
14 years 3 months ago
Solving Simple Planning Problems with More Inference and No Search
Many problems used in AI planning including Blocks, Logistics, Gripper, Satellite, and others lack the interactions that characterize puzzles and can be solved nonoptimally in low...
Vincent Vidal, Hector Geffner
PATMOS
2005
Springer
14 years 3 months ago
Energy Characterization of Garbage Collectors for Dynamic Applications on Embedded Systems
Abstract. Modern embedded devices (e.g. PDAs, mobile phones) are now incorporating Java as a very popular implementation language in their designs. These new embedded systems inclu...
José Manuel Velasco, David Atienza, Katzali...
AIED
2005
Springer
14 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
MM
2004
ACM
118views Multimedia» more  MM 2004»
14 years 3 months ago
Scene tunnels for seamless virtual tour
This paper proposes a visual representation named scene tunnel to archive and visualize urban scenes for Internet based virtual tour. We scan cityscapes using multiple cameras on ...
Jiang Yu Zheng, Yu Zhou
NETGAMES
2004
ACM
14 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen