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CGF
2002
93views more  CGF 2002»
13 years 10 months ago
Transparency in Interactive Technical Illustrations
This paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawin...
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl
HAPTICS
2003
IEEE
14 years 4 months ago
Levels of Detail in Reducing Cost of Haptic Rendering: A Preliminary User Study
Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the compu...
Jian Zhang, Shahram Payandeh, John Dill
GRAPHITE
2005
ACM
14 years 4 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
HAPTICS
2009
IEEE
14 years 2 months ago
Computationally efficient techniques for data-driven haptic rendering
Data-driven haptic rendering requires processing of raw recorded signals, which leads to high computational effort for large datasets. To achieve real-time performance, one possib...
Raphael Höver, Massimiliano Di Luca, Gá...
CGI
2006
IEEE
14 years 2 months ago
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Weiming Dong