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OZCHI
2009
ACM
14 years 5 months ago
Designing situations
This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
Toni Robertson, Lian Loke
CACM
2000
108views more  CACM 2000»
13 years 10 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
IUI
2003
ACM
14 years 3 months ago
Supporting plan authoring and analysis
Interactive tools to help users author plans or processes are essential in a variety of domains. KANAL helps users author sound plans by simulating them, checking for a variety of...
Jihie Kim, Jim Blythe
IJMMS
2007
78views more  IJMMS 2007»
13 years 10 months ago
HCI reality - an 'Unreal Tournament'?
The cooperation between designers, engineers and scientists in the human–computer interaction (HCI) community is often difficult, and can only be explained by investigating the...
Christoph Bartneck, Matthias Rauterberg
JCC
2007
80views more  JCC 2007»
13 years 10 months ago
In between worlds: G.N. Lewis, the shared pair bond and its multifarious contexts
: In this paper, I will look at the rather convoluted discovery process which gave birth to the concept of the shared electron pair bond as developed by G.N. Lewis, to be subsequen...
Ana Simões