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122
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PG
2000
IEEE
15 years 8 months ago
Interactive Simulation of Surgical Cuts
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrah...
Daniel Bielser, Markus H. Gross
113
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GRAPHICSINTERFACE
2007
15 years 5 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...
137
Voted
CGF
2008
144views more  CGF 2008»
15 years 3 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
162
Voted
SIGGRAPH
2010
ACM
15 years 6 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
141
Voted
SI3D
2006
ACM
15 years 9 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...