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» Interactive control for physically-based animation
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EWC
2007
102views more  EWC 2007»
13 years 7 months ago
Interactive collision detection in three-dimensional visualizations of simulated construction operations
This paper presents research that led to the design and implementation of fast and interactive collision detection methods that can be used to identify and report undesirable conï¬...
Vineet R. Kamat, Julio C. Martínez
TOG
2002
133views more  TOG 2002»
13 years 7 months ago
Interactive motion generation from examples
There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who mus...
Okan Arikan, David A. Forsyth
TOG
2008
117views more  TOG 2008»
13 years 7 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
SIGGRAPH
1995
ACM
13 years 11 months ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
ACMACE
2006
ACM
14 years 1 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright