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SCA
2007
13 years 11 months ago
Multiobjective control with frictional contacts
Standing is a fundamental skill mastered by humans and animals alike. Although easy for adults, it requires careful and deliberate manipulation of contact forces. The variation in...
Yeuhi Abe, Marco da Silva, Jovan Popovic
MIG
2009
Springer
14 years 3 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
PG
1997
IEEE
14 years 23 days ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
CHI
2005
ACM
13 years 10 months ago
Seascape and volcano: visualizing online discussions using timeless motion
Motion is the strongest visual appeal to attention [2], yet it is rarely used in the visualization of large-scale quantitative information. Motion is complex; it can vary across n...
Francis Lam, Judith S. Donath
JVCA
2006
102views more  JVCA 2006»
13 years 8 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam