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» Interactive deduplication using active learning
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JUCS
2008
281views more  JUCS 2008»
13 years 7 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ECTEL
2009
Springer
14 years 2 months ago
Phantom Tasks and Invisible Rubric: The Challenges of Remixing Learning Objects in the Wild
Learning Objects are atomic packages of learning content with associated activities that can be reused in different contexts. However traditional Learning Objects can be complex an...
David E. Millard, Yvonne Margaret Howard, Patrick ...
ITS
2010
Springer
159views Multimedia» more  ITS 2010»
14 years 5 days ago
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles
Narrative-centered learning environments offer significant potential for creating effective learning experiences in which students actively participate in engaging story-based prob...
Seung Y. Lee, Bradford W. Mott, James C. Lester
ELPUB
2006
ACM
14 years 1 months ago
Modelling a Layer for Real-Time Management of Interactions in Web Based Distance Learning
In the last few years, the University of Aveiro, Portugal, has been offering several distance learning courses over the Web, using e-learning platforms. Experience showed that dif...
Carlos Sousa Pinto, Fernando M. S. Ramos
KESAMSTA
2009
Springer
14 years 1 months ago
Relational Learning by Imitation
Abstract. Imitative learning can be considered an essential task of humans development. People use instructions and demonstrations provided by other human experts to acquire knowle...
Grazia Bombini, Nicola Di Mauro, Teresa Maria Alto...