Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
In this paper we present a genetic algorithm applied to the problem of mission planning for Joint Suppression of Enemy Air Defenses (JSEAD) in support of air strike operations. Th...
Tracking speakers in multiparty conversations constitutes a fundamental task for automatic meeting analysis. In this paper, we present a probabilistic approach to jointly track th...
Daniel Gatica-Perez, Guillaume Lathoud, Jean-Marc ...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...